Robot dogs like Sony’s aibo clatter across the floor. The researchers taught aibo, inside a simulator, to set each paw down softly, and on the real robot it walked more quietly than Sony’s own hand-tuned “quiet” mode.
Why this matters
Home robots like Sony’s aibo robot dog live with people as companions. But its hard paws clack on the floor, and the paper reports that one of the main concerns of aibo owners is that its walking sound is too loud.
What makes it hard
Robots now learn to walk by trial and error in a physics simulator, and a simulator can’t hear. aibo is an affordable robot with no force sensors in its legs. And if you simply punish noise, the robot finds a shortcut: it stops walking.
What people did before
Learned gaits made legged robots very robust on rough ground, and some made them energy-efficient, but none aimed at being quiet. Energy-efficient gaits are not automatically quiet. Sound design had been studied for robot arms, two-legged and rolling robots, but not for four-legged footsteps.
What this paper does
It trains the robot to land its paws slowly, because touchdown speed is something the simulator can measure and it goes together with footstep sound. Think of putting a full cup on the table without a clink: slow down just before contact and relax your wrist. The robot learns to soften its joints, uses its paw switches to feel the floor, and learns to walk before it learns to walk quietly.
What they showed
On the real aibo, recorded by its own head microphone, the new walk measured 22.7 dB against 35.9 dB for a standard learned walk: 13 dB quieter, about a twentieth of the sound power. It was also quieter than both of Sony’s commercial controllers, including their “quiet” one, at every speed tested.
Why it’s a step forward
It is the first work to show which ingredients a learned controller needs to walk quietly on a real robot. The trick generalizes: if you can’t simulate what you care about, minimize something the simulator can compute that tracks it. The honest cost: the quietest walk is less sure-footed on slopes.
- reinforcement learning
- learning by trial and error, rewarded for good behaviour; here in a simulator
- foot contact velocity
- how fast a paw is moving at the instant it touches the floor
- PD gains
- how stiff (P) and how damped (D) a joint motor acts
- curriculum
- training in stages: first walking, then walking quietly
- domain randomization
- varying floor, friction and weight during training so the walk copes with reality
- decibel (dB)
- a log scale of loudness: 10 dB less means one tenth of the sound power